Because of the concept of view only user in our multiplayer system, we need to make file import directly from a server, rather than first downloading it, the importing it using PIXYZ, because it will make the file vulnerable to to theft. If there is any API, it will be great.
Also, how do we abort an ongoing import?
Thanks a lot for your question. Actually the process you are describing is completely doable using PiXYZ Plugin for Unityn using the "runtime import" feature.
Please have a look at the Plugin documentation (here: https://www.pixyz-software.com/documentations/html/2018.3/plugin4unity/ImportingModelsfromCode.html ) and the Plugin C# API documentation (here : https://www.pixyz-software.com/documentations/html/2018.3/plugin4unity/api/annotated.html ).
I still don't have solution to these issues: